πCar Factory
Car Manufacturing Facility (NFT Minting)
The very foundation of Scar Speed is to build a decentralized game economy. This is to say, the players will ultimately drive the production of new cars (NFTs) which can then be kept by the players themselves or sold on the marketplace. If sold on the marketplace these very NFTs become the entry point for new players.
One way for players to mint NFTs in-game is through the Car Factory (also accessible through the companion app).
Note: As the game evolves and development continues we may add more ways for players to mint NFTs.
Before players are able to manufacture (mint) new cars (NFTs) they need to first build a car manufacturing facility (aka Car Factory). Building the Car Factory requires the player to spend $REP in order to start the car manufacturing process.
Once the Car Factory is built, players acquire a Car Manufacturing License (CML). CML allows players to access multiple car manufacturing blueprints which in turn gives each player the ability to manufacture cars (mint NFTs).
CML Progression System
Upgrading CML
CML has a progressive upgrade system. When CML is first acquired it can only grant the player access to Uncommon Rarity blueprints whereas higher rarity blueprints remain locked. In order to unlock higher rarity blueprints, the player has to first manufacture a certain number of cars.
Common
Unlocked after the car factory is built.
Uncommon
Manufacture 100 Common cars to upgrade.
Rare
Manufacture 80 Uncommon cars to upgrade.
Epic
Manufacture 50 Rare cars to upgrade.
Legendary
Manufacture 10 Epic cars to upgrade.
Note: The numbers given above are arbitrary and subject to change upon game launch.
CML Downgrades
CML gets downgraded if a player does not manufacture cars for a given period of time. Downgrades happen one level at a time till the CML reaches Uncommon level after which there are no further downgrades possible.
Legendary
90
Epic
75
Rare
60
Uncommon
50
Common
N/A
Note: The numbers given above are arbitrary and subject to change upon game launch.
Manufacturing Process
Every blueprint contains a list of parts in order to manufacture the car. The player has to "buy and install" parts over the assembly line in order to complete car production. This determines the final cost of each car. See Car Manufacturing Parts List for details.
Every part takes time to complete installation after it has been sent to the assembly line. The assembly line works in a queue so if you buy and send multiple parts to the assembly line they will get installed in sequence. This means that the total time it takes for production to complete over the assembly line is the sum of the time all listed parts take to get installed. For this reason (to keep total installation time at a minimum) it makes sense that you keep sending parts to the assembly line as soon as you acquire enough money to buy them.
Assembly Line Boosters
Car Production over the assembly line can be sped up by purchasing Assembly Line Boosters bought for $SCAR. Boosters last for a given amount of time during which the production speed for cars will be significantly increased.
Trio
Speed up production for 3 days.
10
Super
Speed up production for 5 days.
15
Mega
Speed up production for 10 days.
25
Note: The numbers given above are arbitrary and subject to change upon game launch.
Production Completion
The car completes production once all its parts have been installed and it gets off the assembly line. The car is then sent to the playerβs garage. The player now owns the car exactly in the same manner as they own their other cars (as NFTs). At this point, the player can use this car for themself or list it on any marketplace in exchange for $SCAR.
Canceling Production
Players can also cancel production at any point should they wish to do so. However, bear in mind that canceling production will cost the player a penalty that they pay in the form of recycling fees. This means that the player will be able to recoup their investment minus a small percentage towards the recycling fees.
Recycling fees will only apply to parts that have been 1) installed over the assembly line and 2) for parts whose installation is underway. All other parts that are in the queue will be fully refunded.
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