Scar Speed Whitepaper
  • Market Overview
    • 🔍NFTs at a Glance
    • â˜„ī¸Competitive Landscape
    • 🛑Existing Problems
    • 💡How Scar Speed Aims to Solve Existing Problems
  • Scar Speed Game Model
    • 🚘Introduction
    • 🌐The World of Scar Speed
    • 📱Scar Speed Studio
    • đŸ•šī¸Gameplay
      • 🎲Game Modes
        • đŸĨ‡Contest Events
      • ⚡Power-Ups
      • ⭐Ranking System
      • 🏆Esports
    • đŸŽ¯Missions
    • 🚗Cars
    • 🎁Marketplace
    • 🏭Car Factory
      • âš™ī¸Car Manufacturing Parts List
  • Economy Design
    • đŸĒ™Economy Design
  • NFT Collections
    • 🏆Relics of the Future Past
  • Roadmap
    • đŸ›Ŗī¸2022-2023 Roadmap
  • Policy
    • 📝Terms of Use
    • 📝Disclaimer
    • 📝Privacy Policy
  • Official Channels
    • 🤙Support Pages
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  • Skill-Based Gameplay
  • Free-to-Play NFT Game
  1. Scar Speed Game Model

Introduction

Official Scar Speed whitepaper

PreviousHow Scar Speed Aims to Solve Existing ProblemsNextThe World of Scar Speed

Last updated 2 years ago

Scar Speed is purely a skill-based combat car racing game with the objective to win races using Power-Ups. Power-Ups are special abilities players can pick-up while racing, which they can use to gain a strategic advantage over their opponents. Imagine Need for Speed getting married to Mario Kart and having a baby. That baby is Scar Speed.

Skill-Based Gameplay

Scar Speed is purely a skill-based game. This means that the outcome of the game is determined by the player's physical and mental skills. Purchases in the game will not help towards winning the game; no pay-to-win here. While many purchases in the game are cosmetics there are several others that help the player in "strategizing" to win (more on that later).

Free-to-Play NFT Game

At its core, Scar Speed uses cutting-edge blockchain technologies at its transaction layer, that allow players to earn NFTs and cryptocurrencies. The game revolves around a player-owned economy where players buy, sell, and trade resources they earn in the game. Players also have the ability to "create" resources which they can then keep for themselves or sell to other players for profit (more on that later).

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