πCars
Last updated
Last updated
When cars participate in a race they accumulate points. These points are visible in the car's data for players to view.
If and when cars participate in a competitive event and win, a badge gets added to the car's data reflecting the car's legacy. This in turn should appreciate the value of the car as an NFT.
Each car will comprise 5 core stats that the player can adjust when they receive the car (NFT). Different stats combinations will represent varying degrees of gameplay. Each player will have the ability to adjust the core stats (points/stars) when they purchase a car (NFT). However, keep in mind, that making a change the second time - will bear a cost.
Customization: Each player will be given 10 points/stars to allot to each car.
By simply holding down the accelerate button, you will begin moving forward. You will accelerate steadily until you reach your top speed. The rate at which you accelerate, as well as your top speed, depends on your character and vehicle combination. 99% of the time you'll just be holding this button-down.
Speed is the distance traveled divided by time... we learned that in Physics 101.
In Scar Speed, speed represents the top speed of a car.
Drift represents the carβs ability to intentionally be oversteered, with loss of traction, while maintaining control and driving the car through the entirety of a corner.
Handling is how the car responds and reacts to the driverβs inputs, as well as how it moves along a track or road. It is commonly judged by how a vehicle performs particularly during cornering, acceleration, and braking as well as on the vehicle's directional stability when moving in a steady-state condition.
Just as with all other stats, car longevity plays an important role in Scar Speed, given the use of power-ups. Durability represents the overall health of the car - setting up less durability means youβre more prone to damage from power-ups.