> For the complete documentation index, see [llms.txt](https://scarspeed.gitbook.io/whitepaper/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://scarspeed.gitbook.io/whitepaper/scar-speed-game-model/gameplay.md).

# Gameplay

<figure><img src="/files/EKSmxRRmFkZrTcwMhO9T" alt=""><figcaption></figcaption></figure>

**Scar Speed** is structured as an *open-ended car racing/battling* universe. The Scar Speed core team builds functionality for the game in concurrence with the community. The fundamental building block of Scar Speed is skill-based gameplay design; only by having a competitive gaming experience can the ecosystem attract enough like-minded players.

## **Racing/Battling**

The core of Scar Speed lies in racing other players while battling them tactically using **Power-Ups** to destroy the competition. Power-Ups are the unique ingredient which can turn the tide of any race/battle; only if used wisely. The game incorporates various [**game modes**](/whitepaper/scar-speed-game-model/gameplay/game-modes.md) which require the players to strategize accordingly.
