> For the complete documentation index, see [llms.txt](https://scarspeed.gitbook.io/whitepaper/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://scarspeed.gitbook.io/whitepaper/scar-speed-game-model/gameplay/game-modes.md).

# Game Modes

At the apex of racing/battling are game modes. Game Modes are the primary way to enter competitive racing/battling matches in which players race/battle other players of similar skill-level.

Below is an explanation of each game mode Scar Speed has to offer.

## **Free Roam**

In this mode, players can roam around and explore the world freely. This is the de facto mode to experience your newly acquired cars (NFTs) and practice Power-Ups. All Power-Ups are available which can be picked-up across the map. There are no rules in this mode, *just pure fun*.

Free mode does not affect the player's rank. See [Ranking System](/whitepaper/scar-speed-game-model/gameplay/ranking-system.md) for details.

## **Contest Events**

Contest Events are a serious matter for the avid Scar Speed player as winning or losing will affect the player's [rank](/whitepaper/scar-speed-game-model/gameplay/ranking-system.md). Contest Events are free to enter. The winning positions are rewarded with $REP. There are different types of Contest Events in Scar Speed. See [Contest Events](/whitepaper/scar-speed-game-model/gameplay/game-modes/contest-events.md) for details.


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